Rock hoppers live in asteroid fields. They are nomadic, so they rarely build permanent bases. When they do, they excavate rooms and tunnels into the asteroids, often including hangars for their skiffs.
Rock hoppers build skiffs that they use to travel between the asteroids. These skiffs are not magical and do not carry spelljamming helms. Instead they are powered by propellers that operate from a turncrank attached to foot pedals. The pedalers sit on benches in much the same way that rowers sit in a Viking long-boat. A system of gears transmits their effort to a central drive shaft that runs the length of the skiff to one or sometimes two propellers at the rear. This propeller churns through the air inside the skiff’s air envelope and moves the skiff forward. (Several scholars – who have examined the rock hopper propulsion system – have declared that it simply cannot work.
Rock hoppers are almost never encountered far from their skiffs. If they aren’t traveling, they are making repairs, camped alongside, or gathering or exploring nearby. Using their skiffs, rock hoppers travel from asteroid to asteroid (their skiffs carry too little air for longer voyages). Upon reaching a likely-looking spot, they raise their colorful awnings to shield themselves from the sun, explore, maintain their skiffs, and hunt.
- Humanoid (Human)
- Dexterity +2
- Small: Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
- Poison Use: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
- Poison: Rock Hoppers always carry a small amount of poison with them, mostly in case they run into a Kindori. A Rock Hopper may poison a weapon once per day from this secret stash. This functions as the “poison” spell, but it must be applied to a weapon, rather than being a touch attack. The DC is constitution based.
- Skilled: Due to always jumping and climbing meteors Rock Hoppers gain a +4 to acrobatics and climb